Making it took a few days i think? i know i skipped like three days during it though
I did take a bunch of screenshots during the entire process though
or at least on the blender side. i forgot to for the unity side because my laptop started to die. badly.
shoutout to the toki pona vr server btw. specifically MA TOKI PONA VR. yall are cool as fuck for helping with this.
pakala... ok so I restarted this phase so many times. its not even funny. most of the work time on this was modelling it.
the first image in it was from the very first revision of it as well. it was gonna be fine but i fucked up the arms i think.
i did learn though that i didnt need all the meshes to be on one model at first though. which is good. also the final triangle count from modeling was 6760. its a medium quality model on quest though as it uses 2 texture atlasses
this wasnt so bad actually! sure i had to prune some bones i completely missed because whoops it mirrored shit without me knowing buuuuuuuuut! literally wasnt that bad.
I only got one screenshot for this. no it wasnt that bad i was just lazy and like, theres not much to say about it? aside from managing to miss a bunch of points. i still have one missed. i dont know where though.
this is also the thing i took a long time on because i had to keep repacking the UV maps. this was a me thing though. Blender has a built in packing command. use it if you need to ok?
also i know the eyes are too close together. that was an accident. and a thing to be fixed in the next update i may do. lol
khehe, my eyes! plinks at you
The feathers on the tag are of my partners! i love them all so fucking much!!!!!
Im gonna be honest I felt so fucking euphoric from this lmao.
to quote myself from earlier when i got to test myself out: "Awawawawawa mi pilin wawa a tan ni: mi pali stielen e sijelo mi!"
Fun Fact! was scared as fuck! genuinely!!!!! empty puzzle worlds like that are scary!!! somehow!!!