Yo!, this page is dedicated to ciphers who's solving requires a grid.
While it may seem clunky to have it where you need to read a grid, its surprisingly not that bad at all!
Some ciphers involving grids have coordinates assigned to each letter.
This can be combined with an [(+)additive/(-)subtractive] key.
The grids used for these kinds looks like this:
(To make the grid appear, enter in a keyword or just "a" to make the grid generate)
Credits to Maelstrom for the code to make the generator work too!
This is read by coordinates. its origin is in the top left as (1,1).
Moving right or down changes the X or Y position by 1.
this one is read by a set of rules (which i will try to list to the best of my ability):
The grids are arranged the same way you would read a book (unfortunately thats not constant so just in a z pattern lol)
you break the plaintext into pairs of two letters, locate them in grids 1 and 4, and then take their intersections, normally grid 2 first and then grid 3.
Almost like Playfair, lonely letters are given a bogus character, but doubles can be paired up on their own.